completing missions
Perfect MMORPG
Which MMORPG fans did not dream of a perfect online role-playing game, where everything would be done well and right? It is good that sometimes there are daredevils who are not limited to only dreams.
Gavan Woolery, the author of the Genesis project, conceived something truly extraordinary: a massively multiplayer online role-playing game where a considerable part of the content would be created by the players themselves, and the word “role-playing” would be returned to its original meaning.
Perfect MMORPG
Genesis is currently in an early stage of development, but something of interest has already been done. Firstly, these are the outline of game mechanics, and secondly, a significant part of the graphics engine.
The setting is not original here: the traditional fantasy Middle Ages. Continue reading
Nitro Family
What is Nitro Family? More precisely – who is it? – since we all now know that in the real world this is such a single-disc game on our shelves (now it seems to be available as a licensed one as well) 🙂 Nitro Family is such a comic book family. Like the Addams family – just simpler, smaller, more cowboyly. They have a completely different style – as if Duke Nyukem was from the backwoods and married a robber stripper and had a son – not quite a young cannibal, of course, but something like that.
And necessarily everything happens in Texas or somewhere else where there are farms, ranches, open rural expanses and gullible consumers. Because Nitro Family, it is also a contrast to the so-called new ideal Healthy Family – the joy and harmony in which is supported by Golden Bell Corporation with the help of narcotic substances, the consumption of which by a mass citizen, has become the norm in this Continue reading
Worms 3-D
Worms … what a long story behind this name. At one time, the appearance of Worms seemed to sum up the whole subgenre – moving it from the weight category of “amateur games” to the category of “games made professionally.”
We are talking, of course, about the “shoot-out” genre, the founder of which was the game, where “on a plane, side cut” are two randomly separated hill of the castle (this was one of the first games in which two players could participate against each other) tried hit each other with gun shots – varying the angle and strength of the shot and making allowance for the wind.
The idea, to the delight of an enthusiastic audience, developed rapidly. Continue reading