Bad Boys II
The already familiar technology in the style of "playing a movie is a little ahead of the picture itself, and then they advertise each other" - obviously, in this case,…

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Broken Sword: The Sleeping Dragon
Broken Sword is the third game in a series of wonderful adventures that have not gone unnoticed by almost all PC players. Despite the fact that the first two episodes…

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Lords of the Realm III
LotR is a very old brand, its roots are lost in the depths of the very dawn of the PC and games for it. Raising old rarities is now a…

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getting yourself

Crime Life: Gang Wars

You guessed it, the main focus of the game is on fights. And the emphasis is not pretty bad. If the limit of perfection for you is Mortal Kombat, then you can continue to play shogu. Here, everything is completely different. The standard WSAD control key combination, two mouse buttons (punch + super punch), shift (block) and spacebar (special punch) are all that you need. You don’t need a mouse directly in battle, because it is needed to change the direction of movement, and in a fight, WSAD is enough for this. By the way, the camera in the game is just awful. This is especially evident when trying to go out / go into the premises, and if you are close to the wall. The movement of the mouse leads to an inadequate reaction of the camera and, in fact, you get even more confused. If the camera was made as in GTA, then the fights would not be so spectacular. So you have to put up.

So about the fights. Striking, Tre over time becomes more angry, which adds to his reactions and specials. Continue reading

Legacy of Kain: Defiance
LoKD turned out to be a great New Year present - both in the literal sense of the word and in quotation marks. In the literal sense - because it…

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Homeworld 2
From the first steps it becomes obvious that the subject to which the developers focused on is graphics. The policy is absolutely correct: everyone who makes a game about space…

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Blade and Sword
But this game - in general, lying in the same genre as the previous one - is just for those who are not interested in reading a lot of story…

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Simulator of everything
The success story of Maxis studio began back in 1989 with the release of the first version of SimCity. The idea of ​​the game of endless construction was born by…

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