But this game – in general, lying in the same genre as the previous one – is just for those who are not interested in reading a lot of story texts. Everything is simple – like in Diablo, like in Lionheart – this is a task or two, here is a direction, a march step to chop hordes of monsters. Here is the base / treatment / purchase / sale – here are uncharted lands for scouring and stripping. Everything is interconnected by a teleport system, there are even portable teleports using the beacon-return system, and even if you are killed, it’s nothing more than transferring you back to the base (and you can run away to take out your recent killers, since they’re not even restore). And saving is only at the exit from the game.
By the way, a lot of all sorts of indirect signs allow us to conclude that in this case we are playing a truncated single version of a certain multiplayer toy – either online initially, or in the near future. Continue reading