You guessed it, the main focus of the game is on fights. And the emphasis is not pretty bad. If the limit of perfection for you is Mortal Kombat, then you can continue to play shogu. Here, everything is completely different. The standard WSAD control key combination, two mouse buttons (punch + super punch), shift (block) and spacebar (special punch) are all that you need. You don’t need a mouse directly in battle, because it is needed to change the direction of movement, and in a fight, WSAD is enough for this. By the way, the camera in the game is just awful. This is especially evident when trying to go out / go into the premises, and if you are close to the wall. The movement of the mouse leads to an inadequate reaction of the camera and, in fact, you get even more confused. If the camera was made as in GTA, then the fights would not be so spectacular. So you have to put up.
So about the fights. Striking, Tre over time becomes more angry, which adds to his reactions and specials. Continue reading
Well – LucasArts is literally gaining momentum right before our eyes, restoring the former glory of one of the best, and more importantly, the “unmistakable” publishers of the PC gaming market. StarWars role-playing games were half the battle, after all, who should release games in the SW universe if not LA? But the magnificent absolutely Armed and Dangerous, and now also the super-duper SWoN is no longer an accident, it is already a trend.
When you see the cover of Secret Weapons on a three-disc for the first time, it’s very easy to be deceived, assuming that a normal atmosphere in this toy will require a specialized aviation joystick and a careful study of the five-volume guide “Flying for Beginners”. Not at all – the game is just very simple, focused completely on the ordinary gamer, and almost everyone, regardless of his gaming preferences, can bring Continue reading
Didn’t pay attention how simple everything was before? There were quite specific genres with their canons. All that was required for the production of a solid product was to strictly observe the necessary criteria. In the genre of real-time strategy, the latter was the mandatory resource collection system and one universal tactic “who has more tanks is right.” Today everything has changed. Cloned games, differing from each other only in the appearance of units, are tired of everything, and developers are forced to increase interest in their offspring with all kinds of innovations.
Stormregion has chosen not revolutionary yet, but not yet fully developed way of combining dynamic hot battle worthy of action hits with tactical command of units. At the same time, there is no collection of firewood, gold and oil, followed by the production of the above-mentioned ingredients from the brilliant chrome tanks, as a class. In the end, we are military commanders, not some Continue reading