Recent gaming times on PCs have not been marked by an abundance of strategies. First-person shooters – as many as you want. 3d action even more. But strategies are few. And in general, it’s even understandable why: the strategy is a purely PC-genre genre (for the sake of fairness, let’s say that the consoles also have strategies, of course, but they are somewhat different there), but now they are concentrated like a lot of money in the console sector.
And everyone, of course, seeks to do something that can be ported to all conceivable gaming platforms. However, the PC market itself is also a very big thing, and there is room for frolic in it if the competition has subsided. And, taking advantage of the “pause of the genre”, Massive / Vivendi suddenly took, and threw it into the world: a strategy that Continue reading
Impressions of the game – and it comes out for both the PC and the Xbox (and the influence of the Xbox on this game is obvious) – turned out to be twofold. On the one hand, she perfectly beats her brutally epic entourage into that niche that should have been occupied by the so ingloriously slipping into the niche of “regular shooters” Warhammer 40.000: Fire Warrior. The megalomaniac plot, spectacular characters, a sense of power and scale simply overwhelm the initial screensavers. The game that began, left the first impressions of flickering chaos and a dank primitive imperfection, clearly unworthy of the good name Konami. However, if you play a little more, the severity of both positive and negative will decrease, the sensations will mix and fuse into a rather interesting cocktail. Continue reading
LotR is a very old brand, its roots are lost in the depths of the very dawn of the PC and games for it. Raising old rarities is now a ubiquitous matter, and so they begin to dig into layers of the most forgotten. Because LotR was always certainly good, but still not a cult 🙂 But the main goal was achieved nevertheless – I immediately want to turn the game with such a promising name in my hands. This is later, immersed in the gameplay, you understand that from the old content there is literally nothing left but the general atmosphere of what is happening. The third incarnation of the Lords is not the same feudal simulator that it used to be.
Now this is the usual three-dimensional real-time strategy … though not … not so ordinary.
Familiarization with all the game aspects is easiest to start with the passage of a very, very reasonably Continue reading