war machines
Homeworld 2
From the first steps it becomes obvious that the subject to which the developers focused on is graphics. The policy is absolutely correct: everyone who makes a game about space should make sure that the space looks good – the audience loves to look at something, but there isn’t so much in the open space. As a result, the only thing you can find fault with is the background, which should portray “the grandiose objects of the local solar system against the backdrop of the greatness of the vast expanse of space.” The “objects” were made beautifully, sometimes majestically: colossal and not very planets, burning luminaries, mysterious nebulae, titanic fragments of structures of artificial origin (it’s clear that half of the “natural cosmic phenomena” in real nature do not occur in reality, being simply decorative fiction ) Alas, due to the fact that they are painted and pasted “on the back wall of the Universe” – some of them look too blurry and fuzzy. You still cannot come close to them due to the specific features of the game Continue reading