Western observers in whose hands the Xbox version of the third V-Rally has fallen are generally enthusiastic about it and find it indecent to put the game on a par with such rally masterpieces as the latest Colin McRae Rally and Rallisport Challenge (although they do not deny certain problems that are still present in VR3). We would like to approach this issue somewhat more carefully.
We take this opportunity to remind our readers of rally racing in general and of these two outstanding masterpieces in particular. Projections of such a phenomenon as a rally into the space of virtual entertainment will always exist – because this race includes, probably, almost all other subspecies of the races (except for horse racing and flying car competitions :)). Rally involves training in the “driver” communication skills with the car in the most diverse, most extreme combinations of conditions.
Straight and bends, serpentine and U-turns, “wide backswing” and “narrow corridors”; asphalt, gravel, snow, ice, sand, slush; snowfall, rain, blinding sun, dusk. And to everything else there are sheer stone walls along the roads, terrible cliffs, unexpected obstacles along the roads and inconspicuous “tricks” like stones on the sidelines, and those who are waiting for lovers to cut off at the bend. As game advertisers often like to say, “nothing in the world can prepare you for these terrifying realities.”
CMRR is a representative of “honest”, realistic rally. Everything in them is the same as in life – and this is a plus for motorsports lovers, but a minus for avid gamers, because they are not very interested in competing only with time, they want to bother with rivals. But the game is just fantastic graphics and a very physical model very close to reality. Those who can enjoy simply the intricacies of the driving process – choose this particular game and are not disappointed in their choice. Rallisport – the rally is “fantastic, the races here are against the“ group of comrades “(there are four cars in the race). And the ability to ride not only against computers, but also against comrades through the local network makes RC not only a very special product among the rally community, but and one of the best multiplayer races, or maybe even one of the best multiplayer games in general (it’s not without reason that the developer of this game is the same as that of Battlefield 1942, which is also heavyweight in the multiplayer category).
The subtlety here is that, unfortunately, we do not have the opportunity to compare all three games in their Xbox version, and the PC version of V-Rally in our eyes looks critically weaker than both of the above leaders (again in the PC version). And what is the matter here – whether the initial orientation of VR3 is on the console, which does not allow us to get rid of the “console sensations” when playing on the PC, or whether the version that was not final, the raw version went on sale, is not entirely clear. There are enough signs indicating the beta version – this is the game’s lack of sale at the moment (due to which there are no good western reviews), and similar to the service files in the final installation, and rather ugly videos that accompany the menus.
The graphics in the version that is available now (on two disks, by the way) is quite problematic. Yes – it is bright, it is fast, but it is somehow too “toy”, too “popular”. In addition, it is only good “in the stream” – while you are driving, everything seems to be fine, but it’s worth stopping and many elements of the picture will make the PC gamer shudder.
Designers managed to create no more attractive convention game – in comparison with competitor games that fully simulate an exciting reality environment. Obviously too broken lines of the track, too rough textures, too simple scenery along the edges of the track. Even the sky and the sun can not boast of special spectacularity. Here you will not see serious landscapes, views over long distances – it seems that all that the engine can do in this case is to shoot more and more twists and turns, twists, ups and downs in your face, and this is not boring just because that the tracks are made unnaturally short.
The only thing that has been done with dignity is the player’s machine itself. If you are not afraid of excessive “polishing” of obviously unnatural materials. Perfectly animated in parts, the car even has a damage system – something falls off from it every now and then, sometimes something fights. On the other hand, we have clearly seen better damage display systems recently. And its conventionality does not add enthusiasm – it happened to get into such accidents that the fallen off bumper felt like a clearly small loss. A crumpled case would be more realistic. A set of species adds a little joy – there are both “external” and “internal” ones. Favorite view “because of the steering wheel” is made very well and gives a significantly different driving experience (and it is much more difficult to ride in this form, among other things).