Hitman: Blood Money
A game like Hitman requires no introduction. This game attracts players thanks to its addictive gameplay. A simple task - to “remove the victim”, can drag on for several hours…

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Legacy of Kain: Defiance
LoKD turned out to be a great New Year present - both in the literal sense of the word and in quotation marks. In the literal sense - because it…

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Crime Life: Gang Wars
You guessed it, the main focus of the game is on fights. And the emphasis is not pretty bad. If the limit of perfection for you is Mortal Kombat, then…

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Broken Sword: The Sleeping Dragon

Broken Sword is the third game in a series of wonderful adventures that have not gone unnoticed by almost all PC players. Despite the fact that the first two episodes pleased us already in the distant 1996 and 1997 – the brand had a strong reputation, and the 6 years it took to transition the game in 3D didn’t bother anyone. As a result, the game today can be found on almost any counter, unlike its most serious competitor, probably today – Uru: Ages Beyond Myst. Which, in our opinion, is at least strange – because Uru is not only magnificent, but also a direct heir to Myst.

But you can be glad that on two discs Broken Sword – at least, it seems, is a complete game, and not cutting from a DVD.

Full, however, almost – there is not enough exe-shnik responsible for running the game in save-mode, which is actually necessary. Because the graphics settings are built into the internal options, and we already know at least two cases when the game, after changing the settings, refused to start at all – and even reinstallation did not save, but only cleaning the registry.
The game itself, in general, did not disappoint expectations 🙂 First of all, thanks to a wonderful graphic solution and a powerful three-dimensional engine. Unlike Uru – which offers an honestly calculated completely three-dimensional environment – Broken Sword works as if “on the scenery.” That is, a fully independent automatic camera constantly changes angles (either abruptly, or little by little), emphasizing the three-dimensionality of the scene – but always remains within certain limits. Also, film companies shoot scenes in pavilions, creating space not entirely, but only in that part of it that falls into the frame. The whole environment is three-dimensional, but you do not have the opportunity to explore it from the point of view as you want – this is the result. But, at least, “… the best Carlson in the world is not visible in it entirely …”, but “… what is visible is beautiful …”: the angles are often excellently cinematic, most advantageous from the point of view of enjoying the image. Plus, all sorts of visual attracts are carefully placed in the frame, such as simple animations, games with light – for example, the iridescent layout of sunlight on the surface of a glass table will make an indelible impression on any connoisseur of computer graphics. And the lighting system itself is not far behind – well, where have you seen the face of the character, who came sideways to the window, divided into “bright” and “dark” halves, as in life and dramatic pictures? But there are still shadows that are correctly displayed on complex broken surfaces. And the character models themselves are impressive – very detailed, detailed and naturally animated (and you will need a lot of animations, as you will see below).

Computer girls look extremely attractive – and this is an important indicator for a computer game – they shake their hips when walking and preen themselves if no one controls them for a long time 🙂 Scenes are generally perceived as a three-dimensional stylization of a 2d classic, a synthesis of drawing. The game as a whole puts pressure on nostalgia, and the graphics express this idea completely shamelessly.

The only thing the pens of the graphic division obviously didn’t get to was, of course, the calculated videos. Which, when compared with modern industry standards – with the same Warcraft III, for example, or with the latest Japanese role-playing movies, or even with extras like Need for Speed ​​- are simply not quoted.

Horrible textures, terrible models, no directing and camera work, and simply inconsistencies. C clips, in fact, begins the game. In the first – a peasant who clearly pretends to look Initiated into Everything That Is Possible, but in fact looks like an operetta villain, clinging to himself brilliant birulets – informs his henchmen that the Time Has Come 🙂 In the second – the main character and his laziness – the pilot’s partner flies in a private cargo plane in a couple of brief seconds from a clear, clear sky and straight into a terrible thunderstorm, where a lightning bolt that has arrived in time instantly burns their engine — while they conduct stupid conversations with gestures much less lively than Juba scene “on the engine,” and steering wheels in their hands dance like crazy, as if the aircraft does not fly rovnehonko in a straight line, and is engaged in aerobatics. In the third video, a fat, pimply French hacker, shaking with fear about the fact that he deciphered an ancient manuscript that tells about the end of the world, clearly doesn’t let the lady he was waiting for in her house, because she is putting a gun to him to the temple.

The uncle in a hoodie set the stories to a common mystical orientation, and the two other scenes are joined by two starting points of the plots of the two main characters – later they merge into one, which will allow the authors to also exploit the scheme of two-hero quests (like one hero does some kind of action that allows another hero do something else).

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Freedom Fighters
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