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Perfect MMORPG

Which MMORPG fans did not dream of a perfect online role-playing game, where everything would be done well and right? It is good that sometimes there are daredevils who are not limited to only dreams.

Gavan Woolery, the author of the Genesis project, conceived something truly extraordinary: a massively multiplayer online role-playing game where a considerable part of the content would be created by the players themselves, and the word “role-playing” would be returned to its original meaning.

Perfect MMORPG

Genesis is currently in an early stage of development, but something of interest has already been done. Firstly, these are the outline of game mechanics, and secondly, a significant part of the graphics engine.

The setting is not original here: the traditional fantasy Middle Ages.
Here are just the monsters that (so it is supposed to) teem with fantasy forests – in Genesis are not so stupid. Quite the contrary – after all, they are controlled not by artificial intelligence, but by the same living people. So that the crowds who want to play for the dragon do not turn the game universe into hell, they will be invited to start playing the role of a lizard, then a rat, a jackal and so on growing.

The battles in Genesis are also extraordinary. From the usual scheme, when it is enough to click on the monsters with the cursor, it was decided to abandon in favor of a more robust model. Fights will more likely resemble games of the fighting genre. The game will not even have the usual experience points and levels. Instead, characteristics and skills will directly improve.

Achieved by diversity due to the elements acting here in the role of worldviews (alignement). Each of them corresponds to a deity, culture, habitat, a set of possible races and classes.

We are gradually moving from a worldview to a role component: these two concepts should be closely related. Woolery planned to force the players to behave as they would in real life. This should be promoted by the obtained political statuses and military ranks. You can, for example, fuel the village, becoming its elder, and breaking out into the barons – to get in your possession a whole city or vast territory. Military ranks will provide privileged status on the battlefield.

One of the main incentives for realistic behavior should be the “real” death of the character, that is, the opportunity to resurrect, if any, only in some extremely rare cases. In contrast to death, there should be an opportunity to leave offspring and after death to inhabit one of their offspring.

Experienced travelers through the virtual worlds by this moment should have had time and in surprise to raise their eyebrows and twist a finger at the temple and even laugh at the arrogance of Woolery. No wonder, because they are used to the fact that any beautiful idea of ​​developers quickly turns in the hands of players into something ugly, but simple and effective. And if the opportunity to conceive offspring will give some kind of game bonuses, then the result should be truly pornographic.

The answer to such reasoning is even more shocking news. There will still be artificial intelligence in the game, but it will not be controlled by NPC actions, but by the actions of the players themselves. The expert system will monitor what is happening and encourage or punish for adequate or, accordingly, inadequate actions. Those actions that the computer cannot evaluate will be appreciated by the players. And not in a figurative sense. If someone behaves not comme il faut, then other players will definitely have to pay attention to this and use a joint vote to brand the troublemaker with some shameful mark.

However, everything described above is still only rough drafts. But the graphics engine is already partially functioning. He is also quite extraordinary. The game will be three-dimensional, but it will not work freely to control the camera. This is due to the landscape generated when moving between zones. But beautiful effects are sure to be: the waving of grass and the splash of water can already be seen in the videos showing the engine. There are no trees yet, but Woolery is already experimenting with a voxel engine for flora. It is a pity that it is not yet possible to look at fauna or human figures.

Woolery has been working on Genesis for the third year, and, despite the transcendental ambitiousness of his project, he does not intend to abandon his grandiose plans. He has never played a single online multiplayer game, and says this with pride. This is supposed to help him avoid cliches and take a fresh look at MMORPG creation. It is interesting whether this view will help to notice all the rakes spread out on the road, which have been repeatedly attacked by predecessors inspired by similar thoughts.

But, as one of the participants in the Genesis forum remarked, “this game will never appear, but it must be done. Genesis is the ideal that cannot be achieved, but which you must strive for.” It is likely that this is the only correct opinion about the whole undertaking.

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