Legacy of Kain: Defiance
LoKD turned out to be a great New Year present – both in the literal sense of the word and in quotation marks. In the literal sense – because it is a powerful, high-quality game, worthy of the most lively curiosity, and for most gamers – and the passage. In quotation marks – because at the end of the second level the game crashes into the system decisively and completely. All gaming forums are full of complaints about this problem – but at least a patch has been found, and we’ll even provide a link to it here, saving someone from possible torture. However, it is possible that by the time the review of this review is somewhat late for the New Year, an already improved version will appear on sale.
It’s worth acquiring it, if only for the sake of a magnificent story – a rare other game, and in particular 3d action, boasts a similar one. Fans of many previous games of this universe, even without any of our stories, would like to know how the whole mess ended there – those who are not familiar with local mythology will have to get a little less pleasure, but the feeling of recognizing locations and personalities will be compensated by a sense of freshness of what is happening and feeling ” finally worthy of a reasonable vivid plot. ” In short, we will talk about the confrontation between the supervampire Kane, who is constantly interrupted by something in his hyperambitious plans and the “reaper of death” Raziel, who was fostered to mighty unstoppability by some dark demigod quite in the spirit of Lovecraft. And there they will finally get what they deserve, the hypocritical manipulator-man who constantly imposed his rules on everyone in all series, there will be many unexpected moves related to fate, prophecies, travels in time and space, a bunch of excellently written and perfectly voiced dialogues – in a word, adventure is not worse than the best representatives of Japanese RPGs 🙂 Which, however, is not so surprising – given that the game is multi-platform, which means it has direct competition with them.
Therefore, there is no surprise in the other “console” parallel either – the new LoK looks very suspiciously like one of the iconic legends of Playstation2, Devil May Cry No – no cloning, no direct borrowing – but the associations are undeniable. Especially at the very beginning, when the incredibly demonic protagonist Kane with his huge sword penetrates the gothic castle of the Sarasan fraternity. Love for the main character is guaranteed almost on the move, without even considering the storyline behind him – just like an excellent action hero. Indeed, if in terms of combat flexibility and complexity Kane is partly inferior to the main character Devil (although for a PC-game its capabilities look more than impressive), then in terms of artistry and lethality it certainly does not. At the disposal of the player is actually a blow with a sword (which fits into combos), and “a blow with a sword with a tossing of the enemy high in the air.” Moreover, Kane himself can go into the jump after him – so that in the spirit of the Matrix, in a slowed rhythm, he can chop it in an elegantly cinematic manner in the air into a cabbage, or for example deliver a telekinetic push. Telekinesis is also used in battle – to “seize” the enemy and throw in the chosen direction, or to put on a sharp spike, if it is nearby, or to throw it on another enemy, so this is actually a replacement for remote weapons (and telekinesis is also actively used in script scenes ) In addition to “using telekinesis to the nearest target in the direction” there is also “aimed telekinesis” – to the point highlighted by the sight (often used to activate switches, small damage, etc.).
The “target capture combat mode” allows you to focus combat operations on the selected target, and activates “shadow movements” when Kane leaves to the side, partially disembodied (in the research mode, Kane can pass through bars in this form – though, why, then, by logic, not through walls?). Well, of course, Kane drinks the energy of the victims at death, restoring his ever-decreasing power – however, he can kill someone with less useful “fatality” like a spectacular piercing with a sword. The sword, by the way, can release the accumulated “power of rage.” The process of the battle by Kane – even when its certain “repeatability” begins to be visible – this is a very energetic bright performance, the pleasure of which can be received almost endlessly. Dominance literally flows from this bundle of possibilities, concentrated in a ruthless monster under your control – and aren’t we looking for this sublimation in cruel action games?
But acrobatic opportunities are better to grasp on the example of the second character – Raziel (yes, you will play for both, gradually approaching each other). Moreover, all of the above will apply equally to Kane – since the developers made these heroes literally twins, almost no different in functionality.