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But this game - in general, lying in the same genre as the previous one - is just for those who are not interested in reading a lot of story…

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Lords of the Realm III

LotR is a very old brand, its roots are lost in the depths of the very dawn of the PC and games for it. Raising old rarities is now a ubiquitous matter, and so they begin to dig into layers of the most forgotten. Because LotR was always certainly good, but still not a cult 🙂 But the main goal was achieved nevertheless – I immediately want to turn the game with such a promising name in my hands. This is later, immersed in the gameplay, you understand that from the old content there is literally nothing left but the general atmosphere of what is happening. The third incarnation of the Lords is not the same feudal simulator that it used to be.

Now this is the usual three-dimensional real-time strategy … though not … not so ordinary.
Familiarization with all the game aspects is easiest to start with the passage of a very, very reasonably done training campaign in five stages. Each of them is dedicated to a specific package of information, and only to it is eventful and passes quickly. By the end of the training, you already know something about everything that is needed – largely due to the simplicity and naturalness of all game elements. Then at your service any of the four single-player campaigns (it is better to go them in order nevertheless). Or you can play “battles inspired by history” – that is, recreated massive battles where the troops are gathered in such numbers that you are unlikely to accumulate them during the normal course of the game. The concept is already familiar of course – for options ranging from the Cossacks / Conquest to the very recent Against Rome. Nevertheless, every time attractive – “feel like Napoleon”, so to speak. All the same battles and the same global maps – you can play in multiplayer against living people on a local grid or via the Internet.

The game reveals all its secrets very quickly, its rules are simple – which does not mean, by the way, that it has no subtleties. Often a thing seems to be either unfinished, but not thought out – both in terms of gameplay and in graphic ups and downs, very high-quality solutions coexist with those that could have been expected to be more likely in budget games (and it, by the way, is sold in the West on budget price). Nevertheless, the final result is very positive: the game really takes not grinding entertainment and inventing bells and whistles, as is customary today – but the originality, integrity and attractiveness of the gameplay with its clarity and simplicity, “as once upon a time.”

Lords of the Realm III
The first impression of anyone who begins to get acquainted with LotR3: “here is another typical medieval-RTS.” And in fact – here are your foot soldiers, here are swordsmen, here are spearmen. Here archers and crossbowmen – here they can see where to shoot, but here it is not visible. Here is the cavalry – they pressed a button and it rushed into the attack in a frantic charge 🙂 Here we order the detachment “to move to a point and navigate in the right direction.” Here we command the catapult to attack the fortress tower (as a result, the walls light up and the whole section of the square enemy fortification collapses safely – and, from the ruins, which is funny, the surviving garrisons begin to run out). Here the siege tower approaches the wall, and the landing begins. Here the infantrymen running up to the fortress wall, it’s not known where they get a ladder from and start to climb it. And although there are not so many units – just a couple of dozen – units can line up in eight different formations that significantly affect their combat qualities (each individual unit has no more than four formation options).

But still there are differences – not that wildly innovative, but at least visually distinguishing gameplay from analogues. That is, everything as a whole looks like a compromise between strategies according to the simplest formula “fruit-lom_humble” and complex real-time strategies like Medieval Total War. The units here are controlled not by the piece, but by “companies”, where a group of soldiers is led by a knight (who, by the way, can give soldiers different bonuses, depending on their special abilities). That is, in the best spirit of the Medival, you can choose soldiers not only with the mouse on the field, but also by clicking on the shortcut on the control panel (formations are also set up in a very convenient way).

Lords of the Realm III
The battle itself – in which, by the way, your soldiers can be demoralized and take flight, again in the spirit of MTW or there Warhammer Dark Omen – runs, actually, even before the battle, in the brains of strategists. The main thing is to make the right decisions: whom to place, which formation to build in, where to move whom with what delays. It’s not difficult to realize all of this (unless of course you play the “epic battle”, but everyone who offers this option has difficulty managing the game) – even though there is no command pause: the pace of the game is low, there are usually not very many troops , and actually the sections last quite a long time, enough to tighten reserves or maneuver auxiliary forces.

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