Codename Panzers: Phase One
Didn’t pay attention how simple everything was before? There were quite specific genres with their canons. All that was required for the production of a solid product was to strictly observe the necessary criteria. In the genre of real-time strategy, the latter was the mandatory resource collection system and one universal tactic “who has more tanks is right.” Today everything has changed. Cloned games, differing from each other only in the appearance of units, are tired of everything, and developers are forced to increase interest in their offspring with all kinds of innovations.
Stormregion has chosen not revolutionary yet, but not yet fully developed way of combining dynamic hot battle worthy of action hits with tactical command of units. At the same time, there is no collection of firewood, gold and oil, followed by the production of the above-mentioned ingredients from the brilliant chrome tanks, as a class. In the end, we are military commanders, not some sort of bosses!
Codename Panzers: Phase One shows the player the Second World War on behalf of as many as four seasoned warriors, one per campaign. We can play the role of an aggressive, utterly militarized Germany, and personally take command of the troops invading Poland, France and the USSR. More patriotic fans of strategies will surely appreciate the opportunity to repel the fascist invasion as a Soviet commander. If successful, you will drive the Germans to Berlin. The British side is offering a bloody battle for Arnham, and the American campaign is traditionally tied to Operation Day D, with a constant attack on the Omaha coast. True, we are assigned the modest role of rear saboteurs, while the ruthless AI throws waves of doomed soldiers on machine-gun pillboxes.
The scale in general is far from the strongest side of the game. The developers have relied on managing a small maneuverable platoon, consisting of diverse specialists and several pieces of equipment. Truly major battles take place without our direct involvement. Under the control of the player most of the time there are only 10-12 people, and the maximum number of subordinates is 25. As in any game where we kill not tens and hundreds of lives, but specific people with one word, each soldier is worth its weight in gold. Especially veterans of several fights who have valuable experience behind them, which means that they are an order of magnitude better than beginners. The difference between a rookie and a seasoned warrior is clearly visible at high difficulty levels.
Although war does not happen without losses, especially in a virtual world where beautiful death is an integral part of the gameplay. You can fill the thinned ranks of your brothers in arms between missions. Where the reinforcement comes from is a big secret, we only know that it’s not from the banal barracks that reproduce an adult male warrior in an average of 10-15 seconds. The main thing is to be able to pay for help. The equivalent in this case, again, is not gold or oil, but the so-called “prestige points”. We have seen the mechanism more than once (from the last games it was practiced by Ground Control 2: Operation Exodus), but it is still quite functional.
The coveted prestige points are awarded for the timely solution of primary and secondary tasks. The logic is simple: the commander, quickly and clearly fulfilling the orders of the higher leadership, deserves to receive additional forces under his command, whether it be infantry or equipment. The vehicle fleet does not sparkle with originality, but it impresses with efficiency: tanks, anti-tank guns, semi-trucks-ATVs equipped with machine guns, auxiliary storage machines with ammunition, armored personnel carriers. Although the latter, it seems to me, somewhat do not fit into the game concept. With a limit of 25 combat units, it is much more practical to acquire artillery fire support than exchange for transport for infantry. In the end, the maps are not so large that you can’t walk on them. You also have the right to use trophy fighting vehicles, either by eliminating the crew with sniper shots, or by overheating the hull with the flame of flamethrowers, forcing the enemies, thus, to leave the equipment. For the same purpose, you can use the Molotov cocktail. If a respected reader nevertheless decided not to engage in looting and simply send the enemy to hell with all his machinery, then it would be more expedient to go to the villains from the rear. Codename Panzers: Phase One is not particularly brilliant with realism, but the developers did pay tribute to the credibility of the uneven distribution of armor on the equipment. With some reservations, a reverence towards realism makes sense to consider the possibility of calling parachute landings and bombing strikes. Aviation, however, is too quick. It seems that a squadron of heavy bombers with warmed engines is hiding behind the nearest hill. Well, let’s forgive the AI for such minor oversights …
Artificial intelligence, unfortunately, will not please us with the sophistication of tactical moves and the foresight of strategic decisions.