Need for Speed: Underground
So, our counters are finally benefited by the next stage of the long-lived auto series – about the seventh. The word underground appeared in the title, of course, not because the race this time will be held in the subway tunnels – it just means that in this case we will deal with street racing. Which is clearly an underground – underground – occupation. It should be noted that this time the next NfS comes out in somewhat more complicated conditions than before: before, this game was enough without hesitation, everyone – now only faithful brand fans will do that. Because the niche is being squeezed in from all sides – literally just in the splendid Merceds-Benz World Racing and Ford Racing 2 have just become available, and in the summer, Midnight Club II developed the theme of street racing very well.
Yes, and the previous game – Need for Speed Hot Pursuit II – pleased, frankly, not everyone. However, surprisingly, NfS excelled again – presenting what was unusual for him, something not only fascinating, but also very original in total.
The first thing that immediately catches your eye is the multi-platform game. If the previous NfSHP2 was nevertheless made separately for the PC, separately for the consoles, and the gameplay was very different games – then in the case of the Underground version for the PC and for PS2 these are just twins (of course, the details of the graphic execution are slightly different – all the video systems of these platforms are essentially dissimilar). So much, moreover, the same “filling” here – that EA connected the players on the PC and on the PS2 to the same game servers, giving them the opportunity to compete with each other. The step is very bold, but another, in some sense even significant, was taken – for the first time in the network mode, there is no game through the local network. The Internet was considered for such a connection method – an alternative which, in fact, is no longer needed.
Whether the multi-platform left a mark on NfSU, or whether the technology showed up (the previous game had the same thing) – but the most unpleasant graphical component is obviously the ugly, rude background that somehow “lined” the tracks. If we consider that distant skyscrapers, that signs next door from the “stopping” position – it’s drawn very simply, the textures are rough. On the move, of course, everything looks better — except, of course, “distant skyscrapers” —they loom much longer before the eyes than objects rushing past at an insane speed. However, a new, exciting factor comes into play, which just allows us to call NfSU a game insanely visually original – namely, a special effects grid. Using the own postulate that all underground races will take place at night (while they obviously take place in the evenings and in the mornings, and the inhabitants of the Arctic zones are forced to do this in general in the light of the sun) – the authors of the game turned racing process in the extravaganza of light and color, in the holiday of blurry forms. All light sources are overgrown with overflows and crowns, with increasing speed, all kinds of smearing and spreading are added to them. Needless to say, the asphalt in the game is always “especially wet”, and the cars are rarely polished – so all these constellations of lights are also reflected in what is possible. Moreover, a good balance has been observed: although sometimes it becomes difficult to distinguish some light sources from others at a very high speed, and you start to get confused up to the chance to go in the wrong direction – there is no feeling that the effects went too far. To enjoy all the splendor to the maximum – it is recommended that before starting the game go to the options and enable everything that is possible (if the computer allows), because by default some of the effects are disabled. And then you will see something that you have never really seen before – and when mixed with a sense of speed and drive the gameplay, it will mix into a cocktail that you can hardly tear yourself away from, even clearly recognizing that by and large it’s not worth anything .
The sense of speed here is really amazing. At NfS, this was generally normal, and so it was, but then they surpassed themselves. Plus, excellent interaction with the cars on the highway – they really are catching up with you, you are gradually, painfully catching up with them, and quite honestly: for your sake, they are not specially slowed down. The rivalry is really tangible and is perceived as an important component of the game – it’s really possible to push around and even just “influence the enemy with a threat of collision”. The ability to “maneuver” an opponent and provoke his collision with an obstacle or a participant in oncoming or passing traffic is absolutely tangible (there is even traffic sometimes and lateral, since the races take place on the streets of a big city – pedestrians, however, you cannot wrap tires on the grounds of their absence).