Lord of the Rings: War of the Rings Источник – http://rusadvice.org/computers/games/lord_of_the_rings_war_of_the_rings.html#ixzz6CsSRkYJn
Say what you like, it’s nice when reading a professional western review of the game – to note how literally point-by-point, as by notes, it rests on your own notes-theses made just during the testing.
Although for gamers to whom the game is intended, such coincidences are just not very pleasant, because they mean that with the game in this case “everything is clear,” its advantages and disadvantages are obvious to everyone even at a quick glance. Moreover, even the train of thought of the creators of the game is crystal clear: only yesterday, it seemed, they were discussing with fellow gamers how nice it would be to play Return of the King for ents or balrogs – and now, please wallow use them in WotR (though, of course, , strategically, not action). Although in sanity of such a duel (ent and balrog are the strongest creatures in the game), I would like to doubt: well, where is the ent against the fiery demon, is it wooden?
Lord of the Rings: War of the Rings
It is clear, of course, that Vivendi \ Sierra with Liquid was difficult – they only had a license for a book in their pocket, and Electronic Arts had a film license, and now it is on everyone’s lips and minds.
This means that the figures for all participants and the scenery of this real-time strategy are at least a bit like cinema heroes and scenes.
But still … if someone asked the opinion of gamers what the strategy game on the Lord of the Rings theme might look like, then the existing picture would most likely resemble something in the spirit of Medieval: Total War, “just on a larger scale “- with epic proportions, ranks of armies to the horizon, gloomy rumbling music, an atmosphere of doom and a militaristic rush. Well, as a last resort, something similar to Warrior Kings, if you go down to battles more modestly. In any case, it would have to be something memorable, stunning, unusual, corresponding to the scale of the most famous fantasy epic in the world.
However, we have to admit that if both Peter Jackson in their cinema and EA in their mega-action did their job perfectly, Vivendi humbled herself to the usual pumping of money, having stuck a few words dear to everyone on a completely ordinary RTS. As a matter of fact, remove all the loud accents from it – Frodo, balrog, Gandalf personally sent me – and all the same will remain … namely, a worthy fake for Warcraft III on the Battle Realms engine.
Graphically, Warcraft climbs literally from everywhere – this is the scheme of the camera, and the restrictions on the rotation of a three-dimensional scene, and colorful “gingerbread” buildings, and grotesque, albeit adequately animated “units”. And a rustic relief with toy vegetation. However, the game mechanics are not far behind – the feeling that all this has already happened to you once is relentless.
From the very first mission, parallels with the world of Battle Realms are also indicated – as if boasting of their old “find” – the ability to roll gigantic stones from the tops of the “mountains” (much more reminiscent of knolls) into buildings and units of enemies (should I say that you place of the enemy commander – you would never have built your tower under such an obvious cobblestone).
The “scope” of what is happening also kills: in W3, this feature — conventionally designating “huge armies” by several units against the backdrop of an unfolding epic storyline — still rolled with its novelty and elegance (although it was already jarring many). But now the option to repeat the same trick will not work, it looks like cheap borrowing. With how many friends there are gnomes, Gimli reflected the attempts of the orcs to establish themselves in the mountains? C five ??? Sorry – but this is ridiculous 🙂 But the trilogy was never really funny. It looks like a lack of imagination and frantic attempts to grab a piece of someone else’s pie.
But if we step back from the idea that the game is trying to reconstruct some of the events of the Great War (in particular, to provide the stories of Gimli, Legolas and Boromir before they became the Guardians, and also to talk about how the forces of Mordor spread beyond it), and just perceive it as a strategy, by the will of Hochma that included some popular realities (and not be offended by the game for this) – you can even find it entertaining, both as a single and multiplayer.
You are dealing here with the confrontation of only two races – the “good” and “bad” – each of which includes the entire range of “races from the book.” So, for good, people, gnomes and elves fight together and in a coordinated manner – despite the fact that the two leading (gnome and elf) detailed and even cheerful trainers constantly quarrel with each other (the gnome is charmingly unrestrained, and the elf is rarely malicious :)) .
The economies of both sides are surprisingly similar – it relies on food (a mill and a slaughterhouse are built on “wells”) and ore (a foundation is built on “ore deposits”). Accordingly, in the best spirit of warcraft, there is a struggle for sources of resources. The fight itself is a resource – as it produces “fate” – a local analogue of mana.