High-quality voice acting is the key to immersion in gaming reality
The computer game industry has been developing for several decades. During this time, virtual visualization technologies have come a long way from the simplest 2D animation, with square men and…

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Star Wars - Empire at War
System requirements The game can be classified as a medium-intensive games category. Of the features - 3Gb hard drive space and installed DirectX 9.0c. Notes Unfortunately, I came across the…

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Anito: Defend a Land Enraged
Two completely similar, quite classic in form, but atypical in content, role-playing films with ethnic color suddenly fell upon PC users: Blade & Sword takes the player to the world…

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Battle for Troy

The Battle of Troy is a cute little strategic game based on the notorious Trojan War, when the Greeks clashed with the Trojans, and in the center of the conflict was “the most beautiful mortal woman.” The game is really very nice, simple, so bright – designed, of course, for a simple fan for ordinary citizens, and not for the exquisite entertainment of seasoned strategists. And in her weight category she can only be blamed for one thing, perhaps the drawback is the lack of elementary multiplayer 🙂 If he had – there would have been an ideal “strategy light” in general, in which bored secretaries, for example, could play each other another 🙂 And it’s not very successful, it’s not so easy to fight against scripts and computer intelligence.

The graphic solution is probably closest to Warcraft III. Bright, vibrant colors, even for simple things like pavements and walls.

“Sympathetic”, shiny golden heaps and artifacts. Tropical vegetation, ruins and claims to them. Ruins and cypress trees. “Fog of war”. Such a toy picture is funny at the same time. Alas, it is non-rotatable, albeit scalable (controlling the proximity is very inconvenient and you are unlikely to do this often). Unit models are made very nicely. And some animations, with accompanying exclamations and “dust traces” (there are other very nice “animated” effects) – in general, cause a sincere smile and sympathy (creatively, they say, came up). The “thick of the battle” itself looks very nice – especially after the recent impressions of the “heap-small” in LotR III. However – in BfT, units are usually counted in pieces rather than tens – so of course it’s easier here.
The economy in the game – you can’t imagine any easier way. Taking control of a settlement gives you a tower – it provides a steady income in gold, helps healers to heal and shoot arrows when an enemy attacks (not too much, it must be said, effectively). For money, you can build three entire buildings – barracks, a stable and a construction bench. Which, presumably, builds non-sophisticated machines – however, we didn’t have enough enthusiasm to play them, and there isn’t any multiplayer to see everything at once, as was said, at least one thing is certain – the famous Trojan Horse will be). It is not necessary to erect buildings in the city limits – you can even in the freshly captured jungle (there is some relief, and “impassable areas” in the form of water, rocks, thickets). Units are created in buildings for the same notorious money (and there are only nine types of units).

War is even easier. You unite the soldiers into groups, hang the numbers and go on the attack: you only need to make sure that the swords go forward, the archers are safe, and the spearmen (who know how to throw their spears for once) are somewhere in the middle . And the cavalry is in reserve 🙂 The most interesting unit is of course the doctors: being at a certain distance, they can heal friendly soldiers, and in addition they are able to use “spells” (in the form of artifacts granted by the gods), which can be found simply lying on land (like gold, falling out including from enemies) and put in a kind of “inventory”. Spells can be quite different: the first of those found, for example, created a defense for the soldiers, and the second called for the help of an army of animated skeletons (which was very helpful because the enemies opposing us had the same ability). Your fighters have no formations or aggressiveness settings there at all. It’s good to at least have a “hold position” or an “attacking movement” – although in practice you will usually be able to use the “default mouse keys”. The design of the missions is quite creative, the sensations are quite unusual. The game was created by people funny – both in terms of gameplay, and in terms of graphics (which is fine, by the way, can be seen in the screenshots).

Summarizing – a simple, but not stupid, presenting some challenge (two campaigns of eight missions – one for the Trojans and the other for the Greeks) strategic entertainment for those who prefer not to dig into the wilds of serious strategies. As such, it is recommended – but no more. It’s good to know what is published in the west in the ValuSoft series at a budget price.

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