The already familiar technology in the style of “playing a movie is a little ahead of the picture itself, and then they advertise each other” – obviously, in this case, it kind of crashed: the program appeared much later than the movie went through our screens (or maybe just it the success, and therefore the expediency of the toy, was in question). In this connection, to really establish in the head the connection between events in the computer and in the cinema seems to be a relatively difficult matter. Do you remember what was discussed there in this mid-level action movie, which travels mainly for actors and shootings? We don’t 🙂 In this connection, we can safely recommend forgetting about the prototype film and enjoy the game process on our own – especially since the videos in the game are of terrible quality (technically, what is the meaning), computer characters are not too similar on themselves “in life”, and a miserable story serves the sole purpose of at least somehow linking to each other crazy action episodes that speak Continue reading
Hertz concluded that the genie of video games was just released from the bottle. No one knows how he will act and what the results of this process will be. Over the years, it only became clear that video games are becoming more and more popular, and fears about their negative impact are not diminished.
According to the estimates of the International Game Developers Association, in 2003, official global sales of video games reached $ 28 billion, however, given the fact that most games are distributed by pirates, the real volume of this market is much larger. According to the marketing firm NPD Group, in 2004, video game sales in the United States totaled $ 5.2 billion (160.7 million copies were sold in total), which is noticeably more than the results of 2003 ($ 4.9 billion and 149 million copies). The market for video games is almost five times larger than the market for gaming programs for personal computers ($ 1.1 billion and 45 million copies). At the same time, computer games are gradually losing popularity – a year ago, this figure was 1.2 billion (52.7 million copies). Continue reading
Jeanne is an excellent response to the “European way of gaming” in the action genre: bright, original, filled with many wonderful finds and creative rethinking. Made filigree – very thoughtful in every aspect. Moreover, with a tremendous reserve for the future – if each aspect of the game is brought to perfection – something fundamental will turn out, a certain Phenomenon. Sincere applause to the authors and all that.
Of course, there is no sense trustingly reaching out to this game for all kinds of historical reenactors, fans of thoughtful authenticity, fans of the legendary Jeanne. All of them are better off reading literature, watching a great movie with Lily Sobeski’s awesome game, or, at worst, a simple piece of artwork by Luc Besson. It is unlikely that their consciousness Continue reading