Perfect MMORPG
Which MMORPG fans did not dream of a perfect online role-playing game, where everything would be done well and right? It is good that sometimes there are daredevils who are…

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Kohan II: Kings Of War
In Kohan, inventive “timegates” managed to refresh both the actual game concept of the real-time strategy and the ideological content of the fantasy RTS. In no way wanting to belittle…

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Secret Weapons over Normandy
Well - LucasArts is literally gaining momentum right before our eyes, restoring the former glory of one of the best, and more importantly, the "unmistakable" publishers of the PC gaming…

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finally benefited

Homeworld 2

From the first steps it becomes obvious that the subject to which the developers focused on is graphics. The policy is absolutely correct: everyone who makes a game about space should make sure that the space looks good – the audience loves to look at something, but there isn’t so much in the open space. As a result, the only thing you can find fault with is the background, which should portray “the grandiose objects of the local solar system against the backdrop of the greatness of the vast expanse of space.” The “objects” were made beautifully, sometimes majestically: colossal and not very planets, burning luminaries, mysterious nebulae, titanic fragments of structures of artificial origin (it’s clear that half of the “natural cosmic phenomena” in real nature do not occur in reality, being simply decorative fiction ) Alas, due to the fact that they are painted and pasted “on the back wall of the Universe” – some of them look too blurry and fuzzy. You still cannot come close to them due to the specific features of the game Continue reading

Joint Operations: Typhoon Rising

The single-player campaign is represented only by the cooperative regime and, to be honest, is of little interest. Bots on both sides behave tolerably (at least better than the enemies in Alpha Black Zero: Intrepid Protocol and Marine Heavy Gunner: Vietnam combined), but they can not be compared with a living thinking person.

But multiplayer polished to a shine. Despite a number of intersections of the game concept with the already famous hits in the face of Battlefield 1942 and Unreal Tournament 2004, Joint Operations: Typhoon Rising is distinctive enough to boldly reject all attempts to call it a clone. First of all, the game offers unlike larger-scale actions. Up to 150 people on a server is a figure from the field of Massively Multiplayer Online-projects rather than ordinary team actions. Continue reading

Battle for Troy

The Battle of Troy is a cute little strategic game based on the notorious Trojan War, when the Greeks clashed with the Trojans, and in the center of the conflict was “the most beautiful mortal woman.” The game is really very nice, simple, so bright – designed, of course, for a simple fan for ordinary citizens, and not for the exquisite entertainment of seasoned strategists. And in her weight category she can only be blamed for one thing, perhaps the drawback is the lack of elementary multiplayer 🙂 If he had – there would have been an ideal “strategy light” in general, in which bored secretaries, for example, could play each other another 🙂 And it’s not very successful, it’s not so easy to fight against scripts and computer intelligence. Continue reading

V-Rally 3
Western observers in whose hands the Xbox version of the third V-Rally has fallen are generally enthusiastic about it and find it indecent to put the game on a par…

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Simulator of everything
The success story of Maxis studio began back in 1989 with the release of the first version of SimCity. The idea of ​​the game of endless construction was born by…

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Perfect MMORPG
Which MMORPG fans did not dream of a perfect online role-playing game, where everything would be done well and right? It is good that sometimes there are daredevils who are…

...

Legacy of Kain: Defiance
LoKD turned out to be a great New Year present - both in the literal sense of the word and in quotation marks. In the literal sense - because it…

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