LoKD turned out to be a great New Year present – both in the literal sense of the word and in quotation marks. In the literal sense – because it is a powerful, high-quality game, worthy of the most lively curiosity, and for most gamers – and the passage. In quotation marks – because at the end of the second level the game crashes into the system decisively and completely. All gaming forums are full of complaints about this problem – but at least a patch has been found, and we’ll even provide a link to it here, saving someone from possible torture. However, it is possible that by the time the review of this review is somewhat late for the New Year, an already improved version will appear on sale.
It’s worth acquiring it, if only for the sake of a magnificent story – a rare other game, and in particular 3d action, boasts a similar one. Fans of many previous games of this universe, even without any of our Continue reading
But this game – in general, lying in the same genre as the previous one – is just for those who are not interested in reading a lot of story texts. Everything is simple – like in Diablo, like in Lionheart – this is a task or two, here is a direction, a march step to chop hordes of monsters. Here is the base / treatment / purchase / sale – here are uncharted lands for scouring and stripping. Everything is interconnected by a teleport system, there are even portable teleports using the beacon-return system, and even if you are killed, it’s nothing more than transferring you back to the base (and you can run away to take out your recent killers, since they’re not even restore). And saving is only at the exit from the game.
By the way, a lot of all sorts of indirect signs allow us to conclude that in this case we are playing a truncated single version of a certain multiplayer toy – either online initially, or in the near future. Continue reading
Hertz concluded that the genie of video games was just released from the bottle. No one knows how he will act and what the results of this process will be. Over the years, it only became clear that video games are becoming more and more popular, and fears about their negative impact are not diminished.
According to the estimates of the International Game Developers Association, in 2003, official global sales of video games reached $ 28 billion, however, given the fact that most games are distributed by pirates, the real volume of this market is much larger. According to the marketing firm NPD Group, in 2004, video game sales in the United States totaled $ 5.2 billion (160.7 million copies were sold in total), which is noticeably more than the results of 2003 ($ 4.9 billion and 149 million copies). The market for video games is almost five times larger than the market for gaming programs for personal computers ($ 1.1 billion and 45 million copies). At the same time, computer games are gradually losing popularity – a year ago, this figure was 1.2 billion (52.7 million copies). Continue reading