Warlords Battlecry III
Warlords Battlecry is coming back to us for the third time - and this is probably one of the unique cases in the gaming industry, when for the third time…

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Virtual addiction child
Computer games are not unsuccessfully luring modern children into their networks. For some of them, the game becomes a major passion in life. And the child penetrates deep into the…

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No Man's Land: Fight for Your Rights!
For some strange reason - perhaps due to a strange name and a very unpretentious cover (although the image on it allows you to clearly separate it from the most…

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Strategy First

War Times

Despite the fact that the publisher is the well-known edition of Strategy First smart toys – the young developer of War Times (and this is the Spanish company Legend Studios) decided to play it safe with its pilot product, so to speak, and released … almost a remake of Warcraft II, only in modern graphics , in the world of the Second World War, and with a serious sauce from Command & Conquer elements.
That is, deju-vu concrete arises, up to the sensations of the minimap and the principles of constructing arena maps 🙂 That is, everyone hoping for the next “realistic” RTS – the turn is concrete from the gate: the game is extremely conditional (although this is not a reason to send her into oblivion). One spectacle of German workers, gnawing in the Continue reading

High-quality voice acting is the key to immersion in gaming reality
The computer game industry has been developing for several decades. During this time, virtual visualization technologies have come a long way from the simplest 2D animation, with square men and…

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Command & Conquer Generals: Zero Hour
"Generals" - of course everyone knows. The caustic and somewhat fair criticism from "experienced strategists", accusing the C&C series of primitive game mechanics and the lack of conceptual progress -…

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ShellShock: Nam'67
From the screenshots, we smiled at the heads stuck on the stakes, and advertising texts promised to flood the monitors with the blood of innocent victims. Colossal cruelty, shocking realism…

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Simulator of everything
The success story of Maxis studio began back in 1989 with the release of the first version of SimCity. The idea of ​​the game of endless construction was born by…

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