Knights of the Temple
But in KotT - there is no particular magic :) This is simply another mystical-medieval detective about how someone who looked good decided to open the doors of hell for…

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EDimensional G-Pad Pro gyroscopic feedback controller
Briefly, according to the technical characteristics, the following can be stated: two vibration motors will not let your hands relax, as the effect promises to be very strong. A large…

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Broken Sword: The Sleeping Dragon
Broken Sword is the third game in a series of wonderful adventures that have not gone unnoticed by almost all PC players. Despite the fact that the first two episodes…

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the elements

Codename Panzers: Phase One

Didn’t pay attention how simple everything was before? There were quite specific genres with their canons. All that was required for the production of a solid product was to strictly observe the necessary criteria. In the genre of real-time strategy, the latter was the mandatory resource collection system and one universal tactic “who has more tanks is right.” Today everything has changed. Cloned games, differing from each other only in the appearance of units, are tired of everything, and developers are forced to increase interest in their offspring with all kinds of innovations.
Stormregion has chosen not revolutionary yet, but not yet fully developed way of combining dynamic hot battle worthy of action hits with tactical command of units. At the same time, there is no collection of firewood, gold and oil, followed by the production of the above-mentioned ingredients from the brilliant chrome tanks, as a class. In the end, we are military commanders, not some Continue reading

Lords of the Realm III

LotR is a very old brand, its roots are lost in the depths of the very dawn of the PC and games for it. Raising old rarities is now a ubiquitous matter, and so they begin to dig into layers of the most forgotten. Because LotR was always certainly good, but still not a cult 🙂 But the main goal was achieved nevertheless – I immediately want to turn the game with such a promising name in my hands. This is later, immersed in the gameplay, you understand that from the old content there is literally nothing left but the general atmosphere of what is happening. The third incarnation of the Lords is not the same feudal simulator that it used to be.

Now this is the usual three-dimensional real-time strategy … though not … not so ordinary.
Familiarization with all the game aspects is easiest to start with the passage of a very, very reasonably Continue reading

Anito: Defend a Land Enraged

Two completely similar, quite classic in form, but atypical in content, role-playing films with ethnic color suddenly fell upon PC users: Blade & Sword takes the player to the world of legends of Ancient China, and Anito, being the product of the authors, definitely originates from somewhere in the Pacific Islands – it unfolds a bizarre fantasy based on a mixture of local legends and historical events related to the colonization of this piece of the world (most likely, the Spaniards – but at the same time, on the other hand, most likely, China).

The persistence of developers around the world in the steady repetition of one and the same pattern makes us directly suggest the existence of a whole army of gamers on the planet who are addicted to one certain type of product: dynamic Diablo-style RPG. Propagated in a wide variety of manifestations: from Continue reading

Need for Speed: Underground
So, our counters are finally benefited by the next stage of the long-lived auto series - about the seventh. The word underground appeared in the title, of course, not because…

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Anito: Defend a Land Enraged
Two completely similar, quite classic in form, but atypical in content, role-playing films with ethnic color suddenly fell upon PC users: Blade & Sword takes the player to the world…

...

Anito: Defend a Land Enraged
Two completely similar, quite classic in form, but atypical in content, role-playing films with ethnic color suddenly fell upon PC users: Blade & Sword takes the player to the world…

...

Simulator of everything
The success story of Maxis studio began back in 1989 with the release of the first version of SimCity. The idea of ​​the game of endless construction was born by…

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