Didn’t pay attention how simple everything was before? There were quite specific genres with their canons. All that was required for the production of a solid product was to strictly observe the necessary criteria. In the genre of real-time strategy, the latter was the mandatory resource collection system and one universal tactic “who has more tanks is right.” Today everything has changed. Cloned games, differing from each other only in the appearance of units, are tired of everything, and developers are forced to increase interest in their offspring with all kinds of innovations.
Stormregion has chosen not revolutionary yet, but not yet fully developed way of combining dynamic hot battle worthy of action hits with tactical command of units. At the same time, there is no collection of firewood, gold and oil, followed by the production of the above-mentioned ingredients from the brilliant chrome tanks, as a class. In the end, we are military commanders, not some Continue reading
LotR is a very old brand, its roots are lost in the depths of the very dawn of the PC and games for it. Raising old rarities is now a ubiquitous matter, and so they begin to dig into layers of the most forgotten. Because LotR was always certainly good, but still not a cult 🙂 But the main goal was achieved nevertheless – I immediately want to turn the game with such a promising name in my hands. This is later, immersed in the gameplay, you understand that from the old content there is literally nothing left but the general atmosphere of what is happening. The third incarnation of the Lords is not the same feudal simulator that it used to be.
Now this is the usual three-dimensional real-time strategy … though not … not so ordinary.
Familiarization with all the game aspects is easiest to start with the passage of a very, very reasonably Continue reading
Two completely similar, quite classic in form, but atypical in content, role-playing films with ethnic color suddenly fell upon PC users: Blade & Sword takes the player to the world of legends of Ancient China, and Anito, being the product of the authors, definitely originates from somewhere in the Pacific Islands – it unfolds a bizarre fantasy based on a mixture of local legends and historical events related to the colonization of this piece of the world (most likely, the Spaniards – but at the same time, on the other hand, most likely, China).
The persistence of developers around the world in the steady repetition of one and the same pattern makes us directly suggest the existence of a whole army of gamers on the planet who are addicted to one certain type of product: dynamic Diablo-style RPG. Propagated in a wide variety of manifestations: from Continue reading