Warlords Battlecry III
Warlords Battlecry is coming back to us for the third time - and this is probably one of the unique cases in the gaming industry, when for the third time…

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Simulator of everything
The success story of Maxis studio began back in 1989 with the release of the first version of SimCity. The idea of ​​the game of endless construction was born by…

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No Man's Land: Fight for Your Rights!
For some strange reason - perhaps due to a strange name and a very unpretentious cover (although the image on it allows you to clearly separate it from the most…

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endless sequels

Simulator of everything

The success story of Maxis studio began back in 1989 with the release of the first version of SimCity. The idea of ​​the game of endless construction was born by the founder of the company, Will Wright, while working on one of the previous projects. It seemed to him to create levels much more interesting than the games themselves. So why not make a separate game out of this process? The audience appreciated the idea, and the boxes with SimCity were sold out more than successfully – to the delight of Broderbound, who had barely decided to publish such an extraordinary game.

The successful idea inspired Maxis so much that for almost ten years the company made exclusively variations on the same topic: SimEarth, SimCopter, SimAnt and so on. By 1997, the gold mine was completely exhausted, and Wright had to make a strong-willed decision – to sell his business Electronic Arts. But after that, things went uphill. Having received funding and securing EA’s consent, the game Continue reading

Simulator of everything
The success story of Maxis studio began back in 1989 with the release of the first version of SimCity. The idea of ​​the game of endless construction was born by…

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Command & Conquer Generals: Zero Hour
"Generals" - of course everyone knows. The caustic and somewhat fair criticism from "experienced strategists", accusing the C&C series of primitive game mechanics and the lack of conceptual progress -…

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Virtual addiction child
Computer games are not unsuccessfully luring modern children into their networks. For some of them, the game becomes a major passion in life. And the child penetrates deep into the…

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Bad Boys II
The already familiar technology in the style of "playing a movie is a little ahead of the picture itself, and then they advertise each other" - obviously, in this case,…

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