For some strange reason – perhaps due to a strange name and a very unpretentious cover (although the image on it allows you to clearly separate it from the most interesting film of the same name, to which the game has no relation) – NML does not use that popularity at all on our shelves which she undoubtedly deserves. Because this time, the guys from CDV were clearly pleased by publishing the European game for the mass consumer – clearly satisfying all the requirements for a modern world-class hit. Developers from Related Designs (previously famous for such games as, for example, America) managed to create an incredibly beautiful, almost completely three-dimensional, “typical real-time strategy” with a more than satisfactory package of “original goodies”. They acted with the hybridization method of “Warcraft III” and “Conquest of America” :) Continue reading
This extension is obviously a bit weaker than Zero Hour, although it is also significant. As a bit weaker, the AoM game itself, which is one of the last incarnations of the AgeOfEmpire concept. Also, in general, a rather simplistic arcade game, also pretty much based on the beauty of action – AoM is still not as flagship in the world of fantasy strategies as General – in the world of man-made strategies. Apparently, in this sector the competition is tougher. Nevertheless, the game is good, and if you haven’t yet joined it, then the Titans exit is an excellent occasion, especially since good releases combine both an add-in and a base game within a single disc.
Age of Mythology: Titans
There are not so many changes in the base game – and they are more likely cosmetic, not affecting the players’ well-developed strategies (of the most notable cosmetics – the possibility of launching “endless Continue reading
Worms … what a long story behind this name. At one time, the appearance of Worms seemed to sum up the whole subgenre – moving it from the weight category of “amateur games” to the category of “games made professionally.”
We are talking, of course, about the “shoot-out” genre, the founder of which was the game, where “on a plane, side cut” are two randomly separated hill of the castle (this was one of the first games in which two players could participate against each other) tried hit each other with gun shots – varying the angle and strength of the shot and making allowance for the wind.
The idea, to the delight of an enthusiastic audience, developed rapidly. Continue reading