The single-player campaign is represented only by the cooperative regime and, to be honest, is of little interest. Bots on both sides behave tolerably (at least better than the enemies in Alpha Black Zero: Intrepid Protocol and Marine Heavy Gunner: Vietnam combined), but they can not be compared with a living thinking person.
But multiplayer polished to a shine. Despite a number of intersections of the game concept with the already famous hits in the face of Battlefield 1942 and Unreal Tournament 2004, Joint Operations: Typhoon Rising is distinctive enough to boldly reject all attempts to call it a clone. First of all, the game offers unlike larger-scale actions. Up to 150 people on a server is a figure from the field of Massively Multiplayer Online-projects rather than ordinary team actions. Continue reading
Сultures is probably the classic German series of military-economic strategy. The previous two experiments allowed to bring the game to almost perfection in each of its aspects. The series in certain circles is recognized, “correct”, remarkably expressing the German view of the game life – and in it our European neighbors, as you know, “go their own way”, preferring not to copy overseas stereotypes, but to invent the original. Today we will talk about the game as if from scratch, because we hope to find new fans for it. The old ones are unlikely to find anything in it, except for a new plot and “general improvement in everything” 🙂
The most correct, in our opinion, analogy, suitable for the third Cultures, is a “simulator of a medieval village.” Continue reading
Two completely similar, quite classic in form, but atypical in content, role-playing films with ethnic color suddenly fell upon PC users: Blade & Sword takes the player to the world of legends of Ancient China, and Anito, being the product of the authors, definitely originates from somewhere in the Pacific Islands – it unfolds a bizarre fantasy based on a mixture of local legends and historical events related to the colonization of this piece of the world (most likely, the Spaniards – but at the same time, on the other hand, most likely, China).
The persistence of developers around the world in the steady repetition of one and the same pattern makes us directly suggest the existence of a whole army of gamers on the planet who are addicted to one certain type of product: dynamic Diablo-style RPG. Propagated in a wide variety of manifestations: from Continue reading