Lord of the Rings: War of the Rings Источник – http://rusadvice.org/computers/games/lord_of_the_rings_war_of_the_rings.html#ixzz6CsSRkYJn
Say what you like, it’s nice when reading a professional western review of the game – to note how literally point-by-point, as by notes, it rests on your own notes-theses made just during the testing.
Although for gamers to whom the game is intended, such coincidences are just not very pleasant, because they mean that with the game in this case “everything is clear,” its advantages and disadvantages are obvious to everyone even at a quick glance. Moreover, even the train of thought of the creators of the game is crystal clear: only yesterday, it seemed, they were discussing with fellow gamers how nice it would be to play Return of the King for ents or balrogs – and now, please wallow use them in WotR (though, of course, , strategically, not action). Although in sanity of such a duel (ent and balrog are the strongest creatures in the game), I would like to doubt: well, where is the ent against the fiery demon, is it Continue reading
Warlords Battlecry is coming back to us for the third time – and this is probably one of the unique cases in the gaming industry, when for the third time actually the same product is sold, undergoing mainly quantitative changes, and if qualitative, it’s rather huge amount, but the little things. This is even more surprising in the third version, in which not only the publisher, but even the developer was replaced. However, the Warlords brand has a lot of surprises. For example, Warlords Battlecry is a cult series of real-time strategies that grew up on the cult series of turn-based strategies Warlords (about the last, fourth, part of which we wrote earlier in the Chronicles).
And the first part of Warlords was one of the first serious, moreover, multiplayer strategy games on the PC – we can say Continue reading
The success story of Maxis studio began back in 1989 with the release of the first version of SimCity. The idea of the game of endless construction was born by the founder of the company, Will Wright, while working on one of the previous projects. It seemed to him to create levels much more interesting than the games themselves. So why not make a separate game out of this process? The audience appreciated the idea, and the boxes with SimCity were sold out more than successfully – to the delight of Broderbound, who had barely decided to publish such an extraordinary game.
The successful idea inspired Maxis so much that for almost ten years the company made exclusively variations on the same topic: SimEarth, SimCopter, SimAnt and so on. By 1997, the gold mine was completely exhausted, and Wright had to make a strong-willed decision – to sell his business Electronic Arts. But after that, things went uphill. Having received funding and securing EA’s consent, the game Continue reading